Grow a Garden mutation guide
Every mutation tier, where each comes from, and the combos that merge automatically.
Updated
Mutation types
- Growth variants — Silver, Gold, Rainbow. One per fruit, multiplies everything.
- Weather — applied during weather events: Wet, Chilled, Shocked, Sundried, Celestial and others.
- Pet & gear — applied by pets or sprinklers: Pollinated, HoneyGlazed, Zombified, Amber.
- Event — from limited events: Disco, Dawnbound, Friendbound.
- Combos — form automatically when two mutations meet.
- Admin — from developer events. Valuable but not reliably obtainable.
The full mutation list shows every mutation with its multiplier and source, sortable and filterable.
Combo mutations
When both ingredients land on the same fruit they merge into one stronger mutation. The calculator does this automatically.
| Combo | Made from | Multiplier |
|---|---|---|
| Frozen | Wet + Chilled | 10x |
| Clay | Wet + Sandy | 5x |
| Ceramic | Clay + Burnt | 32x |
| Paradisal | Sundried + Verdant | 100x |
| Tempestuous | Windstruck + Twisted | 12x |
| Sizzled | Cooked + Fried | 18x |
| Corrosive | Toxic + Acidic | 40x |
| Plagued | Infected + Zombified | 102x |
| Cosmic | Celestial + Aurora | 240x |
| Astral | Cosmic + Galactic | 365x |
A combo is almost always worth more than its parts: Wet + Chilled separately would give 1 + 1 + 1 = 3x, but merged into Frozen it gives 10x.
Best mutations to aim for
For regular players the most reliable big multipliers are Shocked (thunderstorms, 100x) and Celestial (meteor showers, 120x). Sundried (85x) and Aurora (90x) come from rarer weather. Pair any of them with a Gold or Rainbow variant for the largest jumps.
Dawnbound (150x) and Disco (125x) are event-limited, so treat fruit that has them as high-value trade items.